Introduction to Spectacle and the Screen

Introduction to Spectacle and the Screen

Author: Francesco Proto
Year: 2023 (Introduction to The Routledge Handbook of Architecture, Urban Space and Politics, Vol. 1: Violence, Spectacle and Data; eds. Nikolina Bobic & Farzaneh Haghighi)
Source type: chapter
Raw file: raw/articles/proto-2023-spectacle-and-the-screen.md

Summary

Proto's introduction frames the Handbook's section on "spectacle and the screen." It traces the etymology and genealogy of spectacle from Roman games and festivity to contemporary media and digital culture, links spectacle to the history of the screen (from Albertian perspective to "screenology" and digital interfaces), and elaborates Debord's concept of the spectacle — through Lefebvre, Benjamin, Baudrillard's simulation and hyperreality, and "spectacle 2.0" (Virilio's dromology/stereoreality, the prosumer) — as it bears on contemporary architecture, the spectacularized built environment, gentrification, and the image.

Key Claims

Connections

Concepts: Spectacle · Semiocapitalism · Instagrammability · Iconic Architecture · Junkspace · Communicative Capitalism · Simulation / Hyperreality
Authors: Guy Debord · Henri Lefebvre · Fredric Jameson · David Harvey · Rem Koolhaas · Hal Foster · Jean Baudrillard · Paul Virilio
Related source notes: The Society of the Spectacle (Debord) · The Spectacle 2.0 (Briziarelli & Armano) · Semiocapitalism, Spectacle, Eikonomia (Bahtsetzis) · Spectacle, Simulation, and the Selfie (O'Sullivan) · The Age of Spectacle (Dyckhoff)
Synthesis: Debord's Concept of the Spectacle · Consumerism, Capitalism, and Iconic Architecture

Direct Quotes

"[T]he spectacular ... presents itself as extraordinary whilst confirming the dominance of the everyday."

"Hand in hand with the spectacularization of science and technology ... spectacle is colonizing our existence to such a degree that all aspects of the quotidian ... can be said to be shaped and mediated by it."

"Progressing from concentrated ... to diffused ... and integrated ..., spectacle eventually morphs into a totalizing concept."

"[I]n the case of X-Factor ... the audience is exploited twice: first as a witness to the spectacular exhibitions of the contestants, and second, as a consumer of the product that the audience itself has contributed to shape."

"Eventually charged with social, political, cultural and economic implications ... spectacle and spectacularization emerge as driving forces of the newly coined notions of media-driven events and spectacle 2.0."

Open Questions