Phantasmagoria
Phantasmagoria
Definition
Phantasmagoria originally named the magic-lantern "ghost-shows" of late eighteenth-/early nineteenth-century Europe, in which specters were produced by technical manipulation of the senses. Walter Benjamin adopted the term to characterize the commodity culture of the nineteenth-century industrial city: a deceptive, dazzling image — a Blendwerk — in which the commodity's exchange-value hides its use-value and capitalist production appears as a force of nature over the people who carry it out. In the contemporary setting, Lahiji extends the concept to the "hyper-mediated" city and its digital spectacle architecture, where the phantasmagoric no longer produces "shock" but a generalized anaesthesia of the sensorium.
Key Thinkers
- Walter Benjamin — used phantasmagoria to organize his investigation of the nineteenth-century city (Arcades Project, 1939 Exposé).
- Susan Buck-Morss — "Aesthetics and Anaesthetics" (1992): the shift from shock to anaesthesia, the numbing of the sensorium.
- Theodor Adorno — analyzed Wagner's Gesamtkunstwerk as phantasmagoria under commodity fetishism.
- Paul Virilio — the "ghost industry" of spirit photography and the "trade in dematerialization" as the military-cinematic genealogy of phantasmagoria; cinema as "a medium of iconatry."
- Related, not yet paged: Nadir Lahiji — applies phantasmagoria to the "hyper-mediated" city and its digital spectacle architecture (see the Lahiji 2015 source note).
Related Concepts
- Spectacle — phantasmagoria as the perceptual/experiential core of the spectacle; Foster's reversal ("image accumulated to the point where it becomes capital").
- Ideology — Tiedemann's point that Benjamin separates phantasmagoria from Marx's implicit "ideology critique," attending to surface rather than depth.
- Noopolitics — the numbed/anaesthetized sensorium as a terrain of subject-formation and control.
- Junkspace — the built residue at the margins of the hyper-mediated city's spectacular objects.
- Simulation / Hyperreality — the later, more radical account of the image.
- Logistics of Perception — Virilio's military-cinematic genealogy of the phantasmagoric: the "ghost industry" and the "trade in dematerialization."
Source Support
Sources in the wiki that discuss this concept:
- Phantasmagoria and the Architecture of the Contemporary City (Lahiji 2015)
- War and Cinema: The Logistics of Perception (Virilio 1989) — the "ghost industry" of spirit photography; cinema as "a medium of iconatry"; the "trade in dematerialization."
Open Questions
- Can a concept forged for the industrial city (mechanical reproduction, shock) carry full analytic weight for the digital hyper-mediated city (digital reproduction, anaesthesia), or does the shift mark a new perceptual regime needing its own concepts?
- Is the "narcotic city" / anaesthetized subject best read as a mode of control (Spencer's governance) or as a state of escape, and does Lahiji's defiant claim that the phantasmagoric architecture is "destined to fail" hold?